Natasha is a Physical-element character who follows the Path of Abundance, specializing in healing and team sustain. Her Skill restores a significant amount of HP to a single ally, while her Ultimate provides AoE healing to the entire team. Her kit makes her a reliable healer for both early and late-game content, especially valuable for free-to-play players who need consistent sustain against tough bosses and prolonged battles.
Best Cavern Relics
(2) Increases SPD by 6%.
(4) When the wearer or their memosprite provides healing to ally targets other than themselves, the wearer gains "Gentle Rain," which lasts for 2 turn(s) and can only trigger once per turn. While the wearer has "Gentle Rain," SPD increases by 6% and all allies' CRIT DMG increases by 15%. This effect cannot stack.
Equipping this set grants her the ability to boost allies’ Speed and Crit Damage whenever she heals.
(2) Increases SPD by 6%.
(4) When the wearer uses their Ultimate on an ally, SPD for all allies increases by 12% for 1 turn(s). This effect cannot be stacked.
This set is great for speeding up the entire team when she uses her Ultimate.
Best Planar Ornaments
(2) Increases the wearer's SPD by 6%. When the wearer's Speed is 135/180 or higher, increases the wearer and their memosprite's Outgoing Healing by 12%/20%.
Reaching 135 Speed is already good for Natasha, while pushing to 180 Speed will cost her important stat rolls, since it forces her to prioritize Speed substats over HP.
(2) Increases the wearer's Max HP by 12%. When the wearer's SPD reaches 120 or higher, all allies' ATK increases by 8%.
Aside from the HP it provides, the Speed requirement is easy to meet, making it simple for her to grant a team-wide ATK boost.
(2) Increases the wearer's Effect RES by 10%. When the wearer's Effect RES is at 30% or higher, all allies' CRIT DMG increases by 10%.
This set's effect is mainly beneficial for a Main DPS or a support that relies on Crit DMG to enhance their Crit DMG–boosting abilities.
Best Stats

Body
Outgoing Healing Boost

Boots
SPD

Sphere
HP%

Rope
Energy Regeneration Rate
Substats
HP% / SPD / Effect RES / HP
info
Natasha’s main stat priority focuses on maximizing her healing by stacking HP%, as her skills scale with Max HP. Outgoing Healing% is also valuable to further boost her heals. Speed comes next to ensure she takes turns frequently and can respond quickly to damage. Effect RES is helpful to prevent debuffs that could block her healing, while DEF% is a good optional stat for extra survivability. Prioritizing HP%, Speed, and Healing% will make Natasha a reliable and consistent healer in any team.
Best Light Cones
SourceLight Cone Event Warp
Deep, Deep Breaths
Increases the wearer's Energy Regeneration Rate by 12~20%. When any ally uses their Ultimate, the wearer restores HP for the ally currently with the lowest HP percentage by an amount equal to 10~14% of the healed ally's Max HP. When the wearer provides healing for an ally, increases the healed ally's ATK by 2.4~4.0%. This effect can stack up to 5 times and lasts for 2 turn(s).Night of Fright boosts Natasha’s Energy Regeneration and healing, letting her Ult more often. It also gives allies a small ATK boost when she uses her Ultimate.
SourceStellar Warp, Light Cone Event Warp, Starlight Exchange, Stellar Convergence
Morn, Noon, Dusk, and Night
Increases the wearer's Max HP by 18~30% and Outgoing Healing by 12~20%. When the wearer heals allies, record the amount of Outgoing Healing. When any ally launches an attack, a random attacked enemy takes Additional DMG equal to 36~60% of the recorded Outgoing Healing value. The type of this Additional DMG is of the same Type as the wearer's. This Additional DMG is not affected by other buffs, and can only occur 1 time per turn.Time Waits for No One increases Natasha’s Max HP and Outgoing Healing, boosting her sustain. It also deals bonus damage when she heals allies, adding a bit of offensive utility.
Tiny Light
Increases the wearer's Max HP by 16~32%. When using Basic ATK or Skill, restores all allies' HP by an amount equal to 2.0~4.0% of their respective Max HP.Warmth Shortens Cold Nights increases Natasha’s Max HP and restores extra HP to allies when she uses her Skill, making it a good budget healing option.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Cure and Repair
Increases the wearer's Outgoing Healing by 10~20%. When using Skill, regenerates 2.0~4.0 Energy for all allies.Shared Feeling boosts Natasha’s Outgoing Healing and restores Energy to the whole team when she uses her Skill, helping her heal more and support allies’ Ultimates.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Mutual Healing
Increases the wearer's Energy Regeneration Rate by 8~16% and increases Outgoing Healing when they use their Ultimate by 12~24%.Post-Op Conversation increases Natasha’s Energy Regeneration and Outgoing Healing, letting her heal more effectively and use her Ultimate more often.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Refraction of Sightline
Increases the wearer's Effect RES by 16~32% and increases Outgoing Healing by an amount that is equal to 33~45% of Effect RES. Outgoing Healing can be increased this way by up to 15~27%.Perfect Timing increases Natasha’s Effect RES and Outgoing Healing. It helps her resist debuffs and improves her overall healing performance.
SourceTrailblaze Level, Echo of War, Memo-Keeping Light Casket, Light Cone Manifest
Enjoy With Rapture
At the start of the wearer's turn, regenerates 8~16 Energy for a randomly chosen ally (excluding the wearer) whose current Energy is lower than 50%.Quid Pro Quo restores Energy to a random ally when Natasha ends her turn, helping the team cycle Ultimates faster.