Moze is a Lightning element character who follows the Path of the Hunt. His kit focuses on the Prey effect. He applies Prey to an enemy with his Skill, and whenever an ally hits that target, Moze gains 1 point, which increases his Lightning DMG by a percentage of his ATK. For every 3 points, he automatically performs a follow-up attack on the enemy. Prey can stack up to 9 points, allowing up to 3 follow-up attacks before resetting. When Moze uses his Ultimate on a target affected by Prey, he immediately gains 2 points—one from the initial hit and one from the follow-up attack.
Moze’s Prey stacking works extremely well with a main DPS who can trigger multiple follow-up attacks, such as Feixiao.
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(2) Increases DMG dealt to enemies with debuffs by 12%.
(4) Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Moze can use the Pioneer Diver of Dead Waters set, since his Prey mark counts as a debuff. This allows him to benefit from the set’s Crit Rate bonus.
(2) Increases the DMG dealt by follow-up attacks by 20%.
(4) When the wearer uses follow-up attacks, increases the wearer's ATK by 6% for every time the follow-up attack deals DMG. This effect can stack up to 8 time(s) and lasts for 3 turn(s). This effect is removed the next time the wearer uses a follow-up attack.
The Ashblazing Grand Duke set is also great on Moze because he attacks multiple times with his follow-up attacks. It also enhances his Ultimate, since it counts as a follow-up attack as well.
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(2) When an ally uses follow-up attacks, the wearer gains 1 stack of Merit, stacking up to 5 time(s). Each stack of Merit increases the DMG dealt by the wearer's follow-up attacks by 5%. When there are 5 stacks, additionally increases the wearer's CRIT DMG by 25%.
The Ashblazing Grand Duke set is also great on Moze because he hits multiple times with his follow-up attacks, and his Ultimate benefits too since it counts as a follow-up attack.
(2) Increases the wearer's ATK by 12%. When entering battle, if at least one other ally follows the same Path as the wearer, then the wearer's CRIT Rate increases by 12%.
To activate its effect, Moze requires another Path of the Hunt character in the team to gain the Crit Rate boost.
(2) Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
To gain the Follow-up Attack and Ultimate DMG boost, Moze only needs to reach 50% Crit Rate to activate it.
Best Stats

Body
CRIT Rate / CRIT DMG

Boots
ATK%

Sphere
Lightning DMG Boost

Rope
ATK%
Substats
CRIT Rate / CRIT DMG / ATK% / Effect RES
info
Focus on building enough Crit Rate to trigger any Crit-based bonuses (like Inert Salsotto), then stack Crit DMG and ATK to maximize Moze’s Follow-up and Ultimate damage.
Best Light Cones
SourceLight Cone Event Warp
One At A Time
Increase the wearer's CRIT Rate by 18~30% and increases DMG dealt by follow-up attack by 30~50%. After the wearer uses a follow-up attack, inflicts the target with the Tame state, stacking up to 2 time(s). When allies hit enemy targets under the Tame state, each Tame stack increases the CRIT DMG dealt by 12~20%.This Light Cone is one of the best options for Moze, since it directly buffs his main damage sources and improves consistency.
SourceLight Cone Event Warp
Mental Training
Increases the wearer's CRIT DMG by 20~32%. For every debuff on the enemy target, the wearer's CRIT DMG dealt against this target additionally increases by 8~12%, stacking up to 3 times. When using Ultimate to attack the enemy target, the wearer receives the Disputation effect, which increases DMG dealt by 36~60% and enables their follow-up attacks to ignore 24~40% of the target's DEF. This effect lasts for 2 turns.Baptism of Pure Thought fits Moze perfectly, enhancing all his key damage sources. It’s a top-tier pick if you have it.
Chase
Increases the wearer's CRIT rate by 8~16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8~16%. When the wearer defeats an enemy, their ATK is increased by 20~40% for 2 turn(s).This Light Cone is a strong option for Moze. While not as specialized as premium as gacha Light Cones, it still provides reliable Crit and ATK to power up his follow-up attacks and Ultimate.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Answers of Their Own
For each time the wearer hits the same target, DMG dealt increases by 8~16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.Swordplay can work as a decent early-game option if you’re fighting bosses, but there are better Light Cones that boost Follow-up Attack DMG or Crit stats, which scale Moze’s kit more effectively.
SourceCollection Reward, Echo of War, Light Cone Manifest
All In
Increases the wearer's ATK by 12~20%. When the wearer lands a CRIT hit on enemies, gains 1 stack of Good Fortune. This can stack up to 4 time(s). Every stack of Good Fortune increases the wearer's CRIT DMG by 8~12%. Good Fortune will be removed at the end of the wearer's turn.Final Victor is a great option if you want more Crit and ATK without needing gacha 5★ Light Cones. It pairs well with Moze’s fast, follow-up attack playstyle.