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Evernight

Evernight

★★★★★
Ice
Remembrance
Builds Update3.6
Teams Update3.6
Evernight is an Ice-element character who follows the Path of Remembrance. Her kit centers around her memosprite, Evey, which not only deals significant damage but also increases both her own Crit DMG and that of allied memosprites. She also generates Memoria charges, which allow Evey to immediately take turns and deal additional damage. These charges are gained through her first Bonus Ability, Talent, Skill, Ultimate, and Technique. As a unit, Evernight is an outstanding addition to any Remembrance-focused team. She provides consistent Crit DMG buffs to memosprites across the party while doubling as a reliable skill point battery, ensuring smoother rotations and stronger overall team synergy.

Best Cavern Relics

(2) Increases CRIT DMG by 8%.
(4) After the wearer uses Basic ATK or Skill, if the wearer's memosprite is on the field, increases Max HP of the wearer and their memosprite by 24%, and increases all allies' DMG by 15% until the wearer's next Basic ATK or Skill.
This is her best Cavern Relic set, designed to enhance both Evey’s and her ally memosprites’ damage capabilities.
(2) Increases Ice DMG by 10%.
(4) After the wearer uses their Ultimate, their CRIT DMG increases by 25% for 2 turn(s).
This is a good alternative set for Evernight, though it mainly focuses on enhancing her damage output by increasing her Crit DMG.
(2) Increases Max HP by 12%.
(4) When the wearer is hit or has their HP consumed by an ally or themselves, their CRIT Rate increases by 8% for 2 turn(s) and up to 2 stacks.
(2) Increases CRIT DMG by 16%.
(4) When the wearer becomes the target of another ally target's ability, gains 1 stack of "Help," stacking up to 2 time(s). If there are 2 stack(s) of "Help" when the wearer uses their Ultimate, consumes all "Help" to increase the wearer's ATK by 48% for 1 turn(s).
This is also a good alternative set, particularly if her best relic set is not yet obtainable.

Best Planar Ornaments

(2) Increases the wearer's Max HP by 12%. When the wearer's Max HP is 5000 or higher, increases the wearer's and their memosprite's CRIT DMG by 28%.
This set is her best-in-slot, as it provides the crucial Crit DMG she needs to enhance both Evey’s and other memosprites’ Crit DMG.

Best Stats

Body
CRIT DMG
Boots
HP%
Sphere
Ice DMG Boost
Rope
HP% / Energy Regeneration Rate
Substats
CRIT DMG / HP% / CRIT Rate / HP
Evernight should reach at least 7,000 HP to make her damage truly impactful in her sub-DPS role, in addition to her support utility. Since Evey is summoned instantly at the start of battle, Evernight does not require SPD boots—HP boots are the better option, making it easier to meet the minimum HP requirement. For her other relic slots, Evernight benefits most from an Ice DMG Boost Sphere, while her Rope can be either HP% or Energy Regeneration. However, the latter should only be considered if she has already achieved the 7,000 HP threshold.

Best Light Cones

SourceLight Cone Event Warp
Sleepless
Increases the wearer's Max HP by 30~60%. When the wearer's memosprite uses an ability, the wearer gains "Noctis." While the wearer has "Noctis," all allies' memosprites ignore 20~30% of the target's DEF when dealing DMG. Increases the DMG dealt by the wearer and their memosprite by 30~60%. When the wearer's memosprite disappears, the wearer recovers 8~16 Energy. Similar effects cannot stack.
This is Evernight’s signature and best-in-slot Light Cone. Not only does it enhance her stats and personal damage, but it also provides strong team support by allowing all memosprites to ignore a percentage of the enemy’s DEF when dealing damage.
SourceLight Cone Event Warp
Engrave
Increases the wearer's Max HP by 30~60%. When the wearer or their memosprite loses HP during their own turn, the wearer gains "Death Flower." "Death Flower" allows the wearer and their memosprite to ignore 30~50% of the target's DEF when dealing DMG, lasting for 2 turn(s). When the wearer's memosprite disappears, advances the wearer's action by 12~24%. This effect can only trigger up to 1 time, and the trigger count resets every time the wearer uses Ultimate.
This is a solid alternative Light Cone for Evernight, particularly when building her as the team’s main DPS.
SourceHerta's Store
Reception
Increases the wearer's SPD by 6~12%. After the wearer uses Skill, increases the DMG dealt by all allies by 8~16%, lasting for 3 turn(s).
his is her best free-to-play 5★ Light Cone, providing a strong boost to her team’s overall damage.
SourceTrailblaze Mission, Tidal Bounty, Echo of War, Light Cone Manifest
Final Hit
Increases the wearer's CRIT DMG by 12~24%. When the wearer's memosprite uses an ability on an ally target, increases the DMG dealt by all ally targets by 8~16%, lasting for 3 turn(s).
This is Evernight’s best 4★ Light Cone, as it effectively supports her core role as both a support and sub-DPS.
SourceBattle Pass
Interdependence
Increases the wearer's CRIT DMG by 24~40%. The CRIT DMG dealt by the wearer's Memosprite increases by 24~40%.
This is another good alternative Light Cone, focused solely on amplifying Evernight’s personal damage.
SourceBattle Pass
Come Train!
Increases the wearer's CRIT Rate by 12~20%. When the wearer's memosprite is on the field, increases the DMG dealt by the wearer and their memosprite by 24~36%.
This is also a good alternative Light Cone, centered on enhancing Evernight’s personal damage.

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