Dan Heng

Dan Heng

★★★★
Wind
The Hunt
Builds Update3.3
Teams Update3.3
Dan Heng is a Wind Element Character that follows the Path of Hunt. His playstyle revolves on inflicting Slow Debuff to grant him heavier DMG. He is an easy to build character and his kit can benefit with debuff character who can inflict slow debuff as well.

Best Cavern Relics

(2) Increases DMG dealt to enemies with debuffs by 12%.
(4) Increases CRIT Rate by 4%. The wearer deals 8%/12% increased CRIT DMG to enemies with at least 2/3 debuffs. After the wearer inflicts a debuff on enemy targets, the aforementioned effects increase by 100%, lasting for 1 turn(s).
Dan Heng's ability to slow enemies makes him good with this set and having debuffing characters to inflict stat debuffs will allow him to maximize its effect.
(2) Increases CRIT Rate by 8%.
(4) Increases DMG dealt by Skill and Ultimate by 20%. After using Ultimate, additionally increases the DMG dealt by the next Skill by 25%.
This set can be used to increase his Skill and ULT's DMG. After using his ULT, Dan Heng will receive a buff that will enhance his next Skill DMG.
(2) Increases Wind DMG by 10%.
(4) After the wearer uses their Ultimate, their action is Advanced Forward by 25%.
Dan Heng can benefit with this set as it grants him additional Wind DMG, his turns would also be faster as it allows him advance forward after ULT activation.

Best Planar Ornaments

(2) Increases the wearer's ATK by 12%. When the wearer's SPD is equal to or higher than 135/160, the wearer deals 12%/18% more DMG.
Basically, this set requires Dan Heng to have at least 135 SPD to trigger the DMG boost. While the 160 SPD needs him to have great SPD substat rolls on every relic he has for the maximum DMG boosting.
(2) Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 70% or higher, the wearer's Basic ATK and Skill DMG increase by 20%.
Dan Heng can benefit with this set as it grants him Basic ATK and Skill DMG boosting, he merely requires at least 70% Crit Rate to make it happen. Also the Crit Rate it gives may help him achieve it.
(2) Increases the wearer's CRIT Rate by 8%. When the wearer's current CRIT Rate reaches 50% or higher, the wearer's Ultimate and follow-up attack DMG increases by 15%.
This boost his ULT as long as he reached the 50% Crit Rate requirement. The only problem is he doesn't benefit with the FUA DMG boosting.

Best Stats

Body
CRIT Rate / CRIT DMG
Boots
SPD
Sphere
Wind DMG Boost
Rope
ATK%
Substats
CRIT DMG / CRIT Rate / SPD / ATK%
Since Dan Heng receives no Crit Stats from his Traces, a Crit Rate Body is his main priority so that he can land Crit Hits with ease.

Best Light Cones

SourceStellar Convergence, Light Cone Event Warp
Flowers and Butterflies
Increases the wearer's CRIT Rate by 18~30%. While the wearer is in battle, for every 10 SPD that exceeds 100, increases DMG dealt by Basic ATK and Skill by 6~10%. At the same time, increases the CRIT DMG of Ultimate by 12~20%. This effect can stack up to 6 time(s).
This is his best Lightcone so far, it grants Dan Heng with Crit Rate. If Dan Heng can reach the 160 SPD, he can max out the Basic ATK, Skill, and ULT Crit DMG boosting.
SourceStellar Warp, Light Cone Event Warp, Starlight Exchange, Stellar Convergence
Sweet Dreams
Increases the wearer's CRIT DMG by 30~50%. When the wearer's Basic ATK or Skill DMG does not result in a CRIT Hit, increases their CRIT Rate by 36~60%, lasting for 1 turn(s). This effect can only trigger once every 3 turn(s).
This lightcone greatly increase Dan Heng's Crit DMG, yet the Crit Rate buff requires a non-crit hit from Basic or Skill to activate it.
SourceHerta's Store
Chase
Increases the wearer's CRIT rate by 8~16%, and increases their CRIT rate against enemies with HP less than or equal to 50% by an extra 8~16%. When the wearer defeats an enemy, their ATK is increased by 20~40% for 2 turn(s).
This initially provides Crit Rate and an extra Crit Rate whenever Dan Heng is attacking an enemy with 50% and below HP. He can also receive ATK boost for 2 turns if he defeats an enemy.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Answers of Their Own
For each time the wearer hits the same target, DMG dealt increases by 8~16%, stacking up to 5 time(s). This effect will be dispelled when the wearer changes targets.
This gives 5 stacks of DMG boost by hitting same enemy constantly. This buff will reset whenever Dan Heng changes a target, making it 100% disadvantage against enemies that can inflict aggro.
SourceStellar Warp, Departure Warp, Character Event Warp, Light Cone Event Warp
Record
Increases the wearer's ATK by 16~32%. If there are 2 or fewer enemies on the field, increases wearer's CRIT Rate by 12~24%.
This grats ATK boost, and enhances his Crit Rate if there are only 2 enemies.
SourceOperation Briefing, Echo of War, Memo-Keeping Light Casket, Light Cone Manifest
Stave Off the Lingering Cold
After entering battle, increases the wearer's SPD by 8~12% and DMG by 12~24%. When the wearer takes DMG, this effect will disappear. This effect will resume after the end of the wearer's next turn.
The effect it provides is underwhelming as it requires the wearer to not receive DMG.

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