Yelan

Yelan

★★★★★
Hydro
Bow
Off-Field
DPS
Builds Update5.5
Teams Update5.5

Best Artifacts

(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
(2) Hydro DMG Bonus +15%
(4) After using an Elemental Skill, increases Normal Attack and Charged Attack DMG by 30% for 15s.
(2) Elemental Burst DMG +20%
(4) Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
(2) Normal and Charged Attack DMG +15%.
(4) When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
This set should only be used for on-field Yelan with Furina, but in such cases it is the strongest set option.

Best Stats

Sands
Energy Recharge / HP%
Goblet
Hydro DMG Bonus / HP%
Circlet
CRIT Rate / CRIT DMG / HP%
Substats
Energy Recharge / HP% / CRIT Rate / CRIT DMG / HP
Hydro DMG% should be used by default. In teams with significant DMG% buffing or with weapons which provide a lot of DMG%, HP% goblet can be competitive. Additionally, it's never recommended to run more than 2 HP% mainstat artifacts at a time. * Energy Recharge substat should be prioritized until requirements are met.

Best Weapons

Base ATK608
Energy Recharge+55.1%
SourceEvent Wish
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
This weapon is not ideal for Yelan's personal damage so should only be used in teams which can utilize the buff well.
Base ATK454
Energy Recharge+61.3%
SourceWish
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
The Cleansing Form
HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
Still the best option for personal damage even at high ER requirements, but may be unfeasible to run in some teams as the ER requirement can become very difficult to reach without an ER weapon.
Base ATK565
Energy Recharge+30.6%
SourceWish
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
This ideally needs to be at refinement [R3-R5] to function properly in most Yelan teams rotations without desyncing the rotation and extending her field time.
Base ATK542
HP+66.2%
SourceEvent Wish
Dryas's Nocturne
The equipping character can gain the Remedy effect. When they possess 1/2/3 Remedy stacks, Max HP will increase by 12%/24%/40%~24%/48%/80%. 1 stack may be gained when the following conditions are met: 1 stack for 25s when using an Elemental Skill; 1 stack for 25s when the value of a Bond of Life value increases; 1 stack for 20s for performing healing. Stacks can still be triggered when the equipping character is not on the field. Each stack's duration is counted independently. In addition, when 3 stacks are active, Elemental Burst CRIT Rate will be increased by 28%~56%. This effect will be canceled 4s after falling under 3 stacks.
Base ATK565
ATK+27.6%
SourceEvent Wish
Watatsumi Wavewalker
For every point of the entire party's combined maximum Energy capacity, the Elemental Burst DMG of the character equipping this weapon is increased by 0.12~0.24%. A maximum of 40~80% increased Elemental Burst DMG can be achieved this way.
This weapon works best at [R3+] and makes HP% Goblet potentially a stronger option than Hydro DMG% in teams with significant DMG% buffing.
Base ATK510
Elemental Mastery+165
SourceWish
Arrowless Song
Increases Elemental Skill and Elemental Burst DMG by 24~48%.
[R3-R5]
Base ATK354
CRIT Rate+31.2%
SourceWish
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36~60%. Otherwise, decreases DMG by 10%.
Base ATK510
HP+41.3%
SourceEvent
Silent Trigger
When an attack hits an opponent, deal AoE DMG equal to 40~80% of Max HP at the target location. This effect can be triggered once every 15s.
[R5]
Base ATK542
CRIT Rate+44.1%
SourceEvent Wish
At the End of the Beast-Paths
Gain 12~24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160~320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
These weapons perform slightly better than Slingshot, however as Yelan does not care about Base ATK and the passives are less than ideal for her, it is not recommended to pull or prioritize using these weapons on Yelan over Slingshot if you have characters who could benefit more from them.
Base ATK608
CRIT Rate+33.1%
SourceEvent Wish
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
These weapons perform slightly better than Slingshot, however as Yelan does not care about Base ATK and the passives are less than ideal for her, it is not recommended to pull or prioritize using these weapons on Yelan over Slingshot if you have characters who could benefit more from them.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
These weapons perform slightly better than Slingshot, however as Yelan does not care about Base ATK and the passives are less than ideal for her, it is not recommended to pull or prioritize using these weapons on Yelan over Slingshot if you have characters who could benefit more from them.
Base ATK674
CRIT Rate+22.1%
SourceWish
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
These weapons perform slightly better than Slingshot, however as Yelan does not care about Base ATK and the passives are less than ideal for her, it is not recommended to pull or prioritize using these weapons on Yelan over Slingshot if you have characters who could benefit more from them.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
Base ATK354
HP+46.9%
SourceChest, Quest, NPC
Cull the Weak
Defeating an opponent restores 8~16% HP.