Yae Miko

Yae Miko

★★★★★
Electro
Catalyst
Off-Field
DPS
Builds Update5.5
Teams Update5.5

Best Artifacts

(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
Yae's best artifact set in single target. It is also the preferred choice if Yae does not Burst.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
This set works best for Yae in multi-target scenarios where her Elemental Burst hits multiple enemies and she is bursting every rotation. Is it typically not recommended to build very high Energy Recharge as this comes at the expense of offensive stats, so should you be playing in teams without a good battery (such as Raiden or Fischl), it may be optimal to use Yae's Burst every other rotation or not at all.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
For 2 Emblem - Ranking considers the Energy Recharge is needed.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) ATK +18%
(4) When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
(2) Electro RES increased by 40%.
(4) Increases DMG against opponents affected by Electro by 35%.
Assuming you are able to maintain 100% uptime on its passive, this is competitive to be Yae's BiS set. This set works best for Yae in Electro-charged teams.
(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
This set trades off a portion of Yae's damage in return for a party wide 20 ATK% buff. If you have good pieces as a result of farming Pale Flame (4) (for Eula or otherwise) this can be a good option for her. Not recommended to specifically farm this set for Yae.
(2) Increases Elemental Mastery by 80.
(4) Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
For OFF-FIELD AGGRAVATE DPS

Best Stats

Sands
Energy Recharge / ATK% / Elemental Mastery
Goblet
Electro DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate / CRIT DMG / ATK% / Energy Recharge / Elemental Mastery

Best Weapons

Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.
Base ATK674
ATK+33.1%
SourceWish
Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Base ATK608
CRIT Rate+33.1%
SourceWish
Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Base ATK608
ATK+49.6%
SourceEvent Wish
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
This weapon benefits a lot from refines and attack buffs like Bennett. [R5] Solar Pearl without buffs, or a low refine Solar Pearl with Bennett buff can perform similar to Skyward Atlas. Note that you should do a Normal Attack when you swap in and before you swap out of Yae Miko to keep good uptime on the passive.
Base ATK542
Elemental Mastery+265
SourceEvent Wish
A Thousand Nights' Dawnsong
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32~64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10~26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40~48. Multiple such effects from multiple such weapons can stack.
The team EM buff this weapon provides may make it desirable over other options.
Base ATK565
ATK+27.6%
SourceEvent
People of the Faltering Light
Increases Energy Recharge by 24~48% for 10s after using an Elemental Skill.
Base ATK510
CRIT DMG+55.1%
SourceWish
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%. Interlude: Elemental Mastery is increased by 240~480.
At [R5] this weapon is equal to A Thousand Floating Dreams.
Base ATK565
Energy Recharge+30.6%
SourceForging
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10~20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
This weapon's passive can buff your other team members, which may be more beneficial than Yae Miko's personal damage depending on the team and rotation used. Note that the passive cannot be triggered when off-field.
Base ATK565
Elemental Mastery+110
SourceWish
Infusion Scroll
Triggering an Elemental reaction grants a 8~16% Elemental DMG Bonus for 10s. Max 2 stacks.
Base ATK542
Elemental Mastery+265
SourceEvent Wish
Bathhouses, Hawks, and Narukami
Elemental Mastery increases by 120~240 for 6s after triggering Swirl. Elemental Mastery increases by 96~192 for 9s after the wielder's Elemental Skill hits an opponent. Elemental Mastery increases by 32~64 for 30s after the wielder's Elemental Burst hits an opponent.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
Aeon Wave
HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Base ATK674
CRIT DMG+44.1%
SourceEvent Wish
Bygone Azure Teardrop
Normal Attack SPD is increased by 10~20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8~9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6~19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48~96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.