Tighnari

Tighnari

★★★★★
Dendro
Bow
On-Field
DPS
Builds Update5.5
Teams Update5.5

Best Artifacts

(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
(2) Increases Elemental Mastery by 80.
(4) Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
This set becomes slightly better than Wanderer's Troupe if Tighnari uses his Burst every time he uses his Skill.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) Dendro DMG Bonus +15%
(4) After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
(2) Dendro DMG Bonus +15%
(4) After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Dendro DMG Bonus +15%
(4) After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
This is by far Tighnari's best set if no one else on the team is using it.

Best Stats

Sands
ATK% / Elemental Mastery / Energy Recharge
Goblet
Dendro DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate / CRIT DMG / Elemental Mastery / ATK% / Energy Recharge
Energy Recharge: It is usually beneficial for Tighnari to use his Burst every time he uses his Skill if possible. His Energy Recharge needs vary widely, but provided they are low enough to be reachable, Bursting every Skill is a large DPS increase.

Best Weapons

Base ATK542
CRIT Rate+44.1%
SourceEvent Wish
At the End of the Beast-Paths
Gain 12~24% All Elemental DMG Bonus. Obtain the Tireless Hunt effect after hitting an opponent with a Charged Attack. This effect increases Charged Attack DMG by 160~320% of Elemental Mastery. This effect will be removed after 12 Charged Attacks or 10s. Only 1 instance of Tireless Hunt can be gained every 12s.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
The Moonring Sighted
For 12s after triggering a Swirl reaction, ATK increases by 24%~48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%~40%/96% and Elemental Burst DMG dealt is increased by 10%/24%~20%/48%.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
The Cleansing Form
HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
Base ATK608
CRIT Rate+33.1%
SourceEvent Wish
Daylight's Augury
Elemental Skill and Elemental Burst DMG increased by 12~24%. After a Normal Attack, Charged Attack, Elemental Skill or Elemental Burst hits an opponent, 1 stack of Ashen Nightstar will be gained for 12s. When 1/2/3/4 stacks of Ashen Nightstar are present, ATK is increased by 10/20/30/48~20/40/60/96%. The stack of Ashen Nightstar created by the Normal Attack, Charged Attack, Elemental Skill or Elemental Burst will be counted independently of the others.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Parsifal the Great
DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%.
Weapon ranking is assuming two Gimmick stacks. It performs a bit worse in solo Dendro, but still remains a good option.
Base ATK674
CRIT Rate+22.1%
SourceWish
Echoing Ballad
Increases CRIT DMG by 20~40%. Hits have a 60~100% chance to inflict a small AoE attack, dealing 125% Physical ATK DMG. Can only occur once every 4~2s.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Rule By Thunder
Increases ATK by 20~40% and grants the might of the Thunder Emblem. At stack levels 1/2/3, the Thunder Emblem increases Normal Attack DMG by 12/24/40~24/48/80%. The character will obtain 1 stack of Thunder Emblem in each of the following scenarios: Normal Attack deals DMG (stack lasts 5s), casting Elemental Skill (stack lasts 10s); Energy is less than 100% (stack disappears when Energy is full). Each stack's duration is calculated independently.
Base ATK608
Energy Recharge+55.1%
SourceEvent Wish
The Parting Refrain
A part of the "Millennial Movement" that wanders amidst the winds. Increases Elemental Mastery by 60~120. When the Elemental Skills or Elemental Bursts of the character wielding this weapon hit opponents, that character gains a Sigil of Remembrance. This effect can be triggered once every 0.2s and can be triggered even if said character is not on the field. When you possess 4 Sigils of Remembrance, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Farewell Song" effect for 12s. "Millennial Movement: Farewell Song" increases Elemental Mastery by 100~200 and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Remembrance for 20s. Of the many effects of the "Millennial Movement," buffs of the same type will not stack.
If Tighnari does not need the Energy Recharge that Elegy for the End provides, this weapon will perform worse than Scion of the Blazing Sun for his personal damage.
Base ATK608
ATK+49.6%
SourceWish
Strong-Willed
Increases Normal Attack and Charged Attack DMG by 12~24%. After a Normal or Charged Attack is fired, DMG dealt increases by a further 8~16% every 0.1 seconds the arrow is in the air for up to 5 times.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Radiance of the Deeps
Has three states, Evengleam, Afterglow, and Dawnblaze, which increase DMG dealt by 6%/10%/14%~12%/20%/28% respectively. When attacks hit opponents, this weapon will switch to the next state. This weapon can change states once every 7s. The character equipping this weapon can still trigger the state switch while not on the field.
If Tighnari does not need the Energy Recharge this weapon provides, it is similar to Prototype Crescent in terms of damage.
Base ATK565
CRIT Rate+18.4%
SourceBattle Pass
The Way of Sunfire
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60~120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28~56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
At [R5] this weapon is slightly worse than Thundering Pulse.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Verdant Wind
Upon hit, Normal and Aimed Shot Attacks have a 50% chance to generate a Cyclone, which will continuously attract surrounding opponents, dealing 40~80% of ATK as DMG to these opponents every 0.5s for 4s. This effect can only occur once every 14~10s.
Base ATK354
CRIT Rate+31.2%
SourceWish
Slingshot
If a Normal or Charged Attack hits a target within 0.3s of being fired, increases DMG by 36~60%. Otherwise, decreases DMG by 10%.
Significantly worse when fighting from a long range.
Base ATK565
ATK+27.6%
SourceEvent Wish
Masons' Ditty
When the wielder is healed or heals others, they will gain a Unity's Symbol that lasts 30s, up to a maximum of 3 Symbols. When using their Elemental Skill or Burst, all Symbols will be consumed and the Struggle effect will be granted for 10s. For each Symbol consumed, gain 3~7% ATK and 7~13% All Elemental DMG Bonus. The Struggle effect can be triggered once every 15s, and Symbols can be gained even when the character is not on the field.
This weapon is strong if you can get three passive stacks. At [R5] with three passive stacks, this weapon performs similarly to Thundering Pulse.
Base ATK510
Elemental Mastery+165
SourceEvent
Windblume Wish
After using an Elemental Skill, receive a boon from the ancient wish of the Windblume, increasing ATK by 16~32% for 6s.
Base ATK510
ATK+41.3%
SourceForging
Benthic Pulse
After the wielder is healed, they will deal 16~32% more DMG for 8s. This can be triggered even when the character is not on the field.
Weapon ranking assumes passive is active. At [R5], it performs similarly to Prototype Crescent [R5].
Base ATK510
ATK+41.3%
SourceForging
Unreturning
Charged Attack hits on weak points increase Movement SPD by 10% and ATK by 36~72% for 10s.
At [R5], this weapon is better than Slingshot. Notably, this weapon is heavily reliant on enemies having weakspots.