Shikanoin Heizou

Shikanoin Heizou

★★★★
Anemo
Catalyst
On-Field
DPS
Builds Update5.5
Teams Update5.5
Shikanoin Heizou's Anemo DPS build is roughly equal to his Elemental Mastery build assuming he isn't being used in an Electro-Charged team. He has very low Energy Recharge needs; At [C4] he can run 100% Energy Recharge.

Best Artifacts

(2) Anemo DMG Bonus +15%
(4) Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Heizou should use this set unless someone else in the team has it.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Anemo DMG Bonus +15%
(4) Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Anemo DMG Bonus +15%.
(4) When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
(2) Anemo DMG Bonus +15%.
(4) When Charged Attacks hit opponents, the equipping character's Normal Attack SPD will increase by 10% while Normal, Charged, and Plunging Attack DMG will increase by 40% for 15s.
(2) Anemo DMG Bonus +15%
(4) Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Increases Elemental Skill DMG by 20%.
(4) Increases Elemental Skill DMG by 25%. Additionally, when not on the field, Elemental Skill DMG will be further increased by 25%. This effect will be cleared 2s after taking the field.
(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.

Best Stats

Sands
ATK%
Goblet
Anemo DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate / CRIT DMG / ATK% / Energy Recharge / Elemental Mastery

Best Weapons

Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.
Base ATK674
ATK+33.1%
SourceWish
Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Base ATK608
CRIT Rate+33.1%
SourceWish
Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
In teams where Shikanoin Heizou and Bennett are used in the same team, this weapon is better than Skyward Atlas.
Base ATK674
CRIT Rate+22.1%
SourceEvent Wish
Golden Blood-Tide
ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
Aeon Wave
HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Base ATK674
CRIT DMG+44.1%
SourceEvent Wish
Bygone Azure Teardrop
Normal Attack SPD is increased by 10~20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8~9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6~19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48~96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
Base ATK608
ATK+49.6%
SourceEvent Wish
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Base ATK510
CRIT DMG+55.1%
SourceWish
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%. Interlude: Elemental Mastery is increased by 240~480.
The Widsith provides the highest possible critical hit single strike damage for Heizou. However, its long cooldown leads it to lack consistency, and it has a chance of obtaining the relatively useless EM buff for Anemo DPS Heizou.
Base ATK565
Elemental Mastery+110
SourceWish
Infusion Scroll
Triggering an Elemental reaction grants a 8~16% Elemental DMG Bonus for 10s. Max 2 stacks.
Base ATK565
ATK+27.6%
SourceForging
Unfinished Masterpiece
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.
Base ATK510
Energy Recharge+45.9%
SourceWish
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
This weapon can help lower ER requirements for the team, as well as allow Heizou to run less ER on himself. In teams where Heizou's damage is less potent, or his goal is to support the team with 4VV and his A4, he can choose to run on this weapon.
Base ATK401
HP+35.2%
SourceWish
Heritage
When switching characters, the new character taking the field has their ATK increased by 24~48% for 10s. This effect can only occur once every 20s.
This weapon offers a colossal 48% ATK buff to a party member at the expense of Heizou's damage. In teams where Heizou's damage is less potent, or his goal is to support the team with 4VV and his A4, he can choose to run on this weapon.
Base ATK565
Energy Recharge+30.6%
SourceForging
Sakura Saiguu
After the character equipped with this weapon triggers an Electro elemental reaction, nearby party members of an Elemental Type involved in the elemental reaction receive a 10~20% Elemental DMG Bonus for their element, lasting 6s. Elemental Bonuses gained in this way cannot be stacked.
In Electro-Charged teams, this can be used to buff both Anemo, Hydro, and Electro damage, and scales well with refines. It is recommended to run Anemo DMG based artifacts on this build. In teams where Heizou's damage is less potent, or his goal is to support the team with 4VV and his A4, he can choose to run on this weapon.
Base ATK510
HP+41.3%
SourceForging
Gilding
Using an Elemental Burst regenerates 4~6 Energy every 2s for 6s. All party members will regenerate 4~6% HP every 2s for this duration.
In teams where there is no healer, Shikanoin Heizou can use this weapon to help the team's survivability. In teams where Heizou's damage is less potent, or his goal is to support the team with 4VV and his A4, he can choose to run on this weapon.