Builds
Teams
Support / Healer
Best Artifacts
4pc

(2) HP +20%
(4) When an Elemental Skill hits an opponent, the ATK of all nearby party members is increased by 20% and their Shield Strength is increased by 30% for 3s. This effect can be triggered once every 0.5s. This effect can still be triggered even when the character who is using this artifact set is not on the field.
4pc

(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing).
At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing.
(This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses).
Only one Sea-Dyed Foam can be produced every 3.5 seconds.
Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing).
There can be no more than one Sea-Dyed Foam active at any given time.
This effect can still be triggered even when the character who is using this artifact set is not on the field.
4pc

(2) Healing Bonus +15%
(4) When the equipping character heals a party member, the Yearning effect will be created for 6s, which records the total amount of healing provided (including overflow healing). When the duration expires, the Yearning effect will be transformed into the "Waves of Days Past" effect: When your active party member hits an opponent with a Normal Attack, Charged Attack, Plunging Attack, Elemental Skill, or Elemental Burst, the DMG dealt will be increased by 8% of the total healing amount recorded by the Yearning effect. The "Waves of Days Past" effect is removed after it has taken effect 5 times or after 10s. A single instance of the Yearning effect can record up to 15,000 healing, and only a single instance can exist at once, but it can record the healing from multiple equipping characters. Equipping characters on standby can still trigger this effect.
2pc

(2) Character Healing Effectiveness +15%
(4) Using an Elemental Skill or Burst increases healing received by all party members by 20% for 10s.
2pc

(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
4pc

(2) When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.
(4) After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
Best Stats

Sands

Goblet

Circlet
Substats
Best Weapons
1

Base ATK454
Energy Recharge+61.3%
SourceWish
Composed
2

Base ATK454
Energy Recharge+61.3%
SourceWish
Windfall
3

Base ATK542
DEF+82.7%
SourceEvent Wish
Halcyon Years Unending
4

Base ATK608
Energy Recharge+55.1%
SourceWish
Sky-Piercing Fang
5

Base ATK565
Energy Recharge+30.6%
SourceForging
Forest Sanctuary
6

Base ATK510
Energy Recharge+45.9%
SourceFishing
Ironbone
7

Base ATK454
ATK+55.1%
SourceForging
Iwakura Succession