Lisa

Lisa

★★★★
Electro
Catalyst
Off-Field
DPS
Builds Update5.5
Teams Update5.5
This build makes use of her entire kit, from her EM ascension stat, high rate of Electro application, and supportive driving capabilities. Making her an on-field driver for Quicken teams also minimizes her Energy Requirements and is therefore her best usage case relative to her other on-field teams.

Best Artifacts

(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) Increases Elemental Mastery by 80.
(4) Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.
(2) Electro RES increased by 40%.
(4) Increases DMG against opponents affected by Electro by 35%.
(2) Electro DMG Bonus +15%
(4) Increases DMG caused by Overloaded, Electro-Charged, Superconduct, and Hyperbloom by 40%, and the DMG Bonus conferred by Aggravate is increased by 20%. When Quicken or the aforementioned Elemental Reactions are triggered, Elemental Skill CD is decreased by 1s. Can only occur once every 0.8s.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.

Best Stats

Sands
ATK% / Elemental Mastery
Goblet
Electro DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate / CRIT DMG / Elemental Mastery / Energy Recharge

Best Weapons

Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.
Base ATK608
CRIT Rate+33.1%
SourceWish
Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
Aeon Wave
HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
Aqua Remembrance
Max HP increased by 20~40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12~24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
Base ATK542
Elemental Mastery+265
SourceEvent Wish
A Thousand Nights' Dawnsong
Party members other than the equipping character will provide the equipping character with buffs based on whether their Elemental Type is the same as the latter or not. If their Elemental Types are the same, increase Elemental Mastery by 32~64. If not, increase the equipping character's DMG Bonus from their Elemental Type by 10~26%. Each of the aforementioned effects can have up to 3 stacks. Additionally, all nearby party members other than the equipping character will have their Elemental Mastery increased by 40~48. Multiple such effects from multiple such weapons can stack.
Base ATK674
CRIT Rate+22.1%
SourceEvent Wish
Golden Blood-Tide
ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%.
Base ATK510
CRIT DMG+55.1%
SourceWish
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%. Interlude: Elemental Mastery is increased by 240~480.
At high refinement [R4-R5] this weapon starts performing similarly to Lost Prayer to the Sacred Winds.
Base ATK674
CRIT DMG+44.1%
SourceEvent Wish
Bygone Azure Teardrop
Normal Attack SPD is increased by 10~20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8~9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6~19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48~96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Base ATK608
ATK+49.6%
SourceEvent Wish
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
At high refinement [R4-R5] this is competitive or even slightly better than Skyward Atlas, especially with external attack buffs.
Base ATK454
CRIT Rate+36.8%
SourceBattle Pass
Jade Circulation
When not on the field for more than 5s, Max HP will be increased by 32~64% and Elemental Mastery will be increased by 40~80. These effects will be canceled after the wielder has been on the field for 10s.
Base ATK510
CRIT DMG+55.1%
SourcePaimon's Bargains
Press the Advantage
After defeating an opponent, ATK is increased by 12~24% for 30s. This effect has a maximum of 3 stacks, and the duration of each stack is independent of the others.
Base ATK565
ATK+27.6%
SourceForging
Unfinished Masterpiece
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.
This weapon is more potent if you can reliably clear the Bond of Life. If you can, this weapon is equal to or better than Mappa Mare. At high refinement [R5] with its passive met this is also on par with Solar Pearl.
Base ATK565
Elemental Mastery+110
SourceWish
Infusion Scroll
Triggering an Elemental reaction grants a 8~16% Elemental DMG Bonus for 10s. Max 2 stacks.
At high refinement [R5] this weapon is equal to or better than Solar Pearl.