Klee

Klee

★★★★★
Pyro
Catalyst
On-Field
DPS
Builds Update5.5
Teams Update5.5

Best Artifacts

(2) Pyro RES increased by 40%.
(4) Increases DMG against opponents affected by Pyro by 35%.
Klee's kit makes it harder to utilize Vaporize and Melt the same way another Pyro carry would, but her constant Pyro application makes Lavawalker (4) a viable set.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Pyro DMG Bonus +15%
(4) Increases Overloaded and Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
(2) Pyro DMG Bonus +15%
(4) Increases Overloaded and Burning, and Burgeon DMG by 40%. Increases Vaporize and Melt DMG by 15%. Using Elemental Skill increases the 2-Piece Set Bonus by 50% of its starting value for 10s. Max 3 stacks.
This set is only recommended in a team where Klee is able to trigger Vaporize consistently.
(2) ATK +18%
(4) When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
This set increases the Charged Attack by another 35% Damage Bonus. It can serve as a decent DPS choice but due to how clunky Klee's attack animations are, it's hard to put this in actual practice as it requires you to dodge more and consume more stamina, not to mention how the DPS gets caught up by the other builds mentioned above.
(2) Normal and Charged Attack DMG +15%.
(4) When current HP increases or decreases, CRIT Rate will be increased by 12% for 5s. Max 3 stacks.
This becomes Klee's best set in teams that are running Furina. The DPS increase compared to split set options is so significant that it's advisable to opt for Furina even in situations where fanfare stack generation is sub-optimal, particularly with single-target healers like Bennett.

Best Stats

Sands
ATK%
Goblet
Pyro DMG Bonus
Circlet
CRIT Rate / CRIT DMG
Substats
Energy Recharge / CRIT Rate / CRIT DMG / ATK% / Elemental Mastery
Prioritize until Energy Recharge requirements are met. Elemental Mastery: This is only useful on Klee if she can reliably trigger some reactions. If not, then it can be ignored.

Best Weapons

Base ATK608
CRIT Rate+33.1%
SourceWish
Boundless Blessing
Increases Movement SPD by 10%. When in battle, gain an 8~16% Elemental DMG Bonus every 4s. Max 4 stacks. Lasts until the character falls or leaves combat.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
Aqua Remembrance
Max HP increased by 20~40%. Once every 15s, for the 14s after using an Elemental Skill: Gain 4 Scorching Summer stacks. Each stack increases Normal Attack DMG by 12~24%. For the duration of the effect, every 1.5s, lose 1 stack after a Normal Attack hits an opponent; once every 1.5s, gain 1 stack after triggering a Vaporize reaction on an opponent. Max 4 Scorching Summer stacks.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
Aeon Wave
HP is increased by 16~32%. When current HP increases or decreases, Charged Attack DMG will be increased by 14~30% for 4s. Max 3 stacks, can be triggered once every 0.3s. When you have 3 stacks or refresh a third stack's duration, 8~12 Energy will be restored. This Energy restoration effect can be triggered once every 12s.
Base ATK674
CRIT Rate+22.1%
SourceEvent Wish
Golden Blood-Tide
ATK is increased by 16~32%. When current HP increases or decreases, Normal Attack DMG will be increased by 16~32% and Charged Attack DMG will be increased by 14~28% for 4s. Max 3 stacks. This effect can be triggered once every 0.3s. When the wielder has 3 stacks, ATK SPD will be increased by 8~16%.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Kagura Dance of the Sacred Sakura
Gains the Kagura Dance effect when using an Elemental Skill, causing the Elemental Skill DMG of the character wielding this weapon to increase by 12~24% for 16s. Max 3 stacks. This character will gain 12~24% All Elemental DMG Bonus when they possess 3 stacks.
Base ATK674
CRIT DMG+44.1%
SourceEvent Wish
Bygone Azure Teardrop
Normal Attack SPD is increased by 10~20%. After the wielder unleashes an Elemental Skill, Normal Attack DMG will increase by 4.8~9.6% every second for 14s. After this character hits an opponent with a Normal Attack during this duration, Normal Attack DMG will be increased by 9.6~19.2%. This increase can be triggered once every 0.3s. The maximum Normal Attack DMG increase per single duration of the overall effect is 48~96%. The effect will be removed when the wielder leaves the field, and using the Elemental Skill again will reset all DMG buffs.
Base ATK510
CRIT DMG+55.1%
SourceWish
Debut
When a character takes the field, they will gain a random theme song for 10s. This can only occur once every 30s. Recitative: ATK is increased by 60~120%. Aria: Increases all Elemental DMG by 48~96%. Interlude: Elemental Mastery is increased by 240~480.
At [R5], this weapon performs better than Lost Prayer to the Sacred Winds. Klee cannot reliably utilize the Elemental Mastery buff, should she acquire it.
Base ATK674
ATK+33.1%
SourceWish
Wandering Clouds
Increases Elemental DMG Bonus by 12~24%. Normal Attack hits have a 50% chance to earn the favor of the clouds. which actively seek out nearby opponents to attack for 15s, dealing 160~320% ATK DMG. Can only occur once every 30s.
Base ATK608
ATK+49.6%
SourceEvent Wish
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
When played without a shielder, this weapon performs worse than Solar Pearl.
Base ATK510
CRIT Rate+27.6%
SourceBattle Pass
Solar Shine
Normal Attack hits increase Elemental Skill and Elemental Burst DMG by 20~40% for 6s. Likewise, Elemental Skill or Elemental Burst hits increase Normal Attack DMG by 20~40% for 6s.
At [R5], this weapon performs better than The Widsith [R1]. When using Solar Pearl, it is recommended to animation cancel a Normal Attack into an Elemental Skill and cancel that into her Elemental Burst at the start of her field time.
Base ATK741
ATK+16.5%
SourceEvent Wish
Cloudfall Axiom
After the equipping character hits an opponent with a Plunging Attack, all nearby party members' Plunging Attacks will deal 28~80% increased DMG for 20s. When nearby party members hit opponents with Plunging Attacks, they will restore 2.5~3.5 Energy to the equipping character. Energy can restored this way every 0.7s. This energy regain effect can be triggered even if the equipping character is not on the field.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Azure Skies
Within 6s after Normal or Charged Attacks hit an opponent, Normal Attack DMG will be increased by 8~16% and Charged Attack DMG will be increased by 6~12%. Max 3 stacks. This effect can be triggered once every 0.3s.
Base ATK565
ATK+27.6%
SourceForging
Unfinished Masterpiece
When using an Elemental Skill, All Elemental DMG Bonus will be increased by 8~16% for 15s, and a Bond of Life worth 24% of Max HP will be granted. This effect can be triggered once every 10s. When the Bond of Life is cleared, every 1,000 HP cleared in the process will provide 2~4% All Elemental DMG Bonus, up to a maximum of 12~24%. This effect lasts 15s.
If you are able to reliably clear the Bond of Life, this weapon performs better than Crane's Echoing Call.