Kaveh

Kaveh

★★★★
Dendro
Claymore
On-Field
DPS
Builds Update5.5
Teams Update5.5
Kaveh focuses on being the onfield unit for Bloom teams, boosting their damage with his Elemental Burst, and applying Dendro to create Bloom Cores. His self-healing allows these teams to not need an additional defensive unit.

Best Artifacts

(2) Dendro DMG Bonus +15%
(4) After Elemental Skills or Bursts hit opponents, the targets' Dendro RES will be decreased by 30% for 8s. This effect can be triggered even if the equipping character is not on the field.
Do not use this set on Kaveh if another character is already using it.
(2) Healing Bonus +15%.
(4) When the character equipping this artifact set heals a character in the party, a Sea-Dyed Foam will appear for 3 seconds, accumulating the amount of HP recovered from healing (including overflow healing). At the end of the duration, the Sea-Dyed Foam will explode, dealing DMG to nearby opponents based on 90% of the accumulated healing. (This DMG is calculated similarly to Reactions such as Electro-Charged, and Superconduct, but it is not affected by Elemental Mastery, Character Levels, or Reaction DMG Bonuses). Only one Sea-Dyed Foam can be produced every 3.5 seconds. Each Sea-Dyed Foam can accumulate up to 30,000 HP (including overflow healing). There can be no more than one Sea-Dyed Foam active at any given time. This effect can still be triggered even when the character who is using this artifact set is not on the field.
Outclasses Deepwood Memories (4) as long as another user can hold Deepwood Memories. It gets notably better at C1.
(2) Increases Elemental Mastery by 80.
(4) The equipping character's Bloom, Hyperbloom, and Burgeon reaction DMG are increased by 40%. Additionally, after the equipping character triggers Bloom, Hyperbloom, or Burgeon, they will gain another 25% bonus to the effect mentioned prior. Each stack of this lasts 10s. Max 4 stacks simultaneously. This effect can only be triggered once per second. The character who equips this can still trigger its effects when not on the field.
This set can be better than Ocean Hued Clam (4) if Kaveh triggers the majority of Blooms in your team.
(2) Increases Elemental Mastery by 80.
(4) Upon triggering an Elemental Reaction, increases all party members' Elemental Mastery by 120 for 8s.
(2) Increases Elemental Mastery by 80.
(4) Within 8s of triggering an Elemental Reaction, the character equipping this will obtain buffs based on the Elemental Type of the other party members. ATK is increased by 14% for each party member whose Elemental Type is the same as the equipping character, and Elemental Mastery is increased by 50 for every party member with a different Elemental Type. Each of the aforementioned buffs will count up to 3 characters. This effect can be triggered once every 8s. The character who equips this can still trigger its effects when not on the field.

Best Stats

Sands
Energy Recharge / Elemental Mastery
Goblet
Elemental Mastery
Circlet
Elemental Mastery / CRIT Rate
Substats
Energy Recharge / Elemental Mastery / CRIT Rate
Circlet and Substat: Crit Rate is only for Favonius Greatsword.

Best Weapons

Base ATK454
Energy Recharge+61.3%
SourceWish
Windfall
CRIT hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
need crit rate
Base ATK565
Energy Recharge+30.6%
SourceWish
Composed
After dealing damage to an opponent with an Elemental Skill, the skill has a 40~80% chance to end its own CD. Can only occur once every 30~16s.
Base ATK565
Elemental Mastery+110
SourceEvent
Whispers of Wind and Flower
Within 8s after the character's Elemental Skill hits an opponent or the character triggers an Elemental Reaction, their ATK and Elemental Mastery will be increased by 12~24% and 48~96 respectively.
Base ATK608
ATK+49.6%
SourceEvent Wish
Wolfish Tracker
Increases ATK by 20~40%. On hit, attacks against opponents with less than 30% HP increase all party members' ATK by 40~80% for 12s. Can only occur once every 30s.
In teams where the teamwide ATK% from the passive is not significant for team damage, it is advised not to use these weapons.
Base ATK741
Physical DMG Bonus+20.7%
SourceEvent Wish
Rebel's Banner-Hymn
A part of the "Millennial Movement" that wanders amidst the winds. Increases ATK by 16~32%, and when Normal or Charged Attacks hit opponents, the character gains a Sigil of Whispers. This effect can be triggered once every 0.3s. When you possess four Sigils of Whispers, all of them will be consumed and all nearby party members will obtain the "Millennial Movement: Banner-Hymn" effect for 12s. "Millennial Movement: Banner-Hymn" increases Normal ATK SPD by 12~24% and increases ATK by 20~40%. Once this effect is triggered, you will not gain Sigils of Whispers for 20s. Of the many effects of the "Millennial Movement", buffs of the same type will not stack.
In teams where the teamwide ATK% from the passive is not significant for team damage, it is advised not to use these weapons.
Base ATK510
Elemental Mastery+165
SourceEvent Wish
Desert Pavilion
The following effect will trigger every 10s: The equipping character will gain 24~48% of their Elemental Mastery as bonus ATK for 12s, with nearby party members gaining 30% of this buff for the same duration. Multiple instances of this weapon can allow this buff to stack. This effect will still trigger even if the character is not on the field.
Base ATK510
Energy Recharge+45.9%
SourceForging
Samurai Conduct
Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.
Base ATK674
Energy Recharge+36.8%
SourceWish
Sky-ripping Dragon Spine
Increases all DMG by 8~16%. After using an Elemental Burst, a vacuum blade that does 80~160% of ATK as DMG to opponents along its path will be created when Normal or Charged Attacks hit. Lasts for 20s or 8 vacuum blades.
Base ATK565
Energy Recharge+30.6%
SourceForging
Forest Sanctuary
After triggering Burning, Quicken, Aggravate, Spread, Bloom, Hyperbloom, or Burgeon, a Leaf of Consciousness will be created around the character for a maximum of 10s. When picked up, the Leaf will grant the character 60~120 Elemental Mastery for 12s. Only 1 Leaf can be generated this way every 20s. This effect can still be triggered if the character is not on the field. The Leaf of Consciousness' effect cannot stack.
Base ATK510
Elemental Mastery+165
SourceWish
Bane of Storm and Tide
Increases DMG against opponents affected by Hydro or Electro by 20~36%.