Iansan

Iansan

★★★★
Electro
Polearm
Off-Field
Support
Builds Update5.5
Teams Update5.5
Iansan buffs her teammates through her Elemental Burst, as well as provide some additional healing for the active character through one of her passives. Characters with movement-based abilities will greatly contribute to Iansan's buff as Iansan's own movement cannot contribute to it. Movement is needed to help Iansan maintain a high number of Nightsoul Points, and the active character gaining and consuming Nightsoul Points can also contribute. Movement is defined as anything that moves the active character for any amount of distance, whether vertical or horizontal. This includes things such as attacks, skill and burst animations, jumping, etc. Almost any kind of movement will contribute, as long as it's not Iansan's own. This also extends to the gain and consumption of Nightsoul Points. Iansan's [C1] gives her 15 Energy upon consuming 6 Nightsoul Points as long as she's in combat and in Nightsoul Blessing state, effectively changing her burst cost from 70 to 55. This has a cooldown of 18 seconds.

Best Artifacts

(2) When a nearby party member triggers a Nightsoul Burst, the equipping character regenerates 6 Elemental Energy.
(4) After the equipping character triggers a reaction related to their Elemental Type, all nearby party members gain a 12% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 15s. If the equipping character is in the Nightsoul's Blessing state when triggering this effect, all nearby party members gain an additional 28% Elemental DMG Bonus for the Elemental Types involved in the elemental reaction for 20s. The equipping character can trigger this effect while off-field, and the DMG bonus from Artifact Sets with the same name do not stack.
(2) Elemental Burst DMG +20%
(4) Using an Elemental Burst increases all party members' ATK by 20% for 12s. This effect cannot stack.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) ATK +18%.
(4) If the wielder of this artifact set uses a Sword, Claymore or Polearm, increases their Normal Attack DMG by 35%.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) ATK +18%
(4) When casting an Elemental Skill, if the character has 15 or more Energy, they lose 15 Energy and Normal/Charged/Plunging Attack DMG is increased by 50% for 10s. This effect will not trigger again during that duration.
(2) Energy Recharge +20%
(4) Increases Elemental Burst DMG by 25% of Energy Recharge. A maximum of 75% bonus DMG can be obtained in this way.
(2) ATK +18%.
(4) After using an Elemental Burst. this character will gain the Nascent Light effect, increasing their ATK by 8% for 16s. When the character's HP decreases, their ATK will further increase by 10%. This increase can occur this way maximum of 4 times. This effect can be triggered once every 0.8s. Nascent Light will be dispelled when the character leaves the field. If an Elemental Burst is used again during the duration of Nascent Light, the original Nascent Light will be dispelled.

Best Stats

Sands
ATK% / Energy Recharge
Goblet
ATK%
Circlet
ATK% / CRIT Rate
Substats
Energy Recharge / ATK% / CRIT Rate
*Prioritize Energy Recharge substat until requirements are met *Crit rate circlet and substat only if using Favonius Lance

Best Weapons

Base ATK608
Energy Recharge+55.1%
SourceEvent Wish
Timeless Dream: Eternal Stove
ATK increased by 28~56% of Energy Recharge over the base 100%. You can gain a maximum bonus of 80~120% ATK. Gain 30~50% Energy Recharge for 12s after using an Elemental Burst.
Regarding Weapon Choices: It is important to note that at [C0], using non-ER weapons in teams where Iansan is the only Electro may be unrealistic due to how high her ER needs can become. In addition, in teams where movement is scarce, ATK weapons gain greater value.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Seasoned Symphony
ATK is increased by 12~24%. When the equipping character is off-field, ATK is increased by an additional 12~24%. After initiating healing, the equipping character and the character(s) they have healed will obtain the "Sweet Echoes" effect, increasing their ATK by 32~64% for 3s. This effect can be triggered even if the equipping character is off-field.
Keep in mind that the fewer Natlan characters you have on your team, the lower the buff’s uptime will be with near perfect uptime usually only achievable when using three or more Natlan characters.
Base ATK741
ATK+16.5%
SourceEvent Wish
Extinguishing Precept
Gain 12~24% All Elemental DMG Bonus. Obtain Consummation for 20s after using an Elemental Skill, causing ATK to increase by 3.2~6.4% per second. This ATK increase has a maximum of 6 stacks. When the character equipped with this weapon is not on the field, Consummation's ATK increase is doubled.
Base ATK565
Energy Recharge+61.3%
SourceWish
Windfall
CRIT Hits have a 60~100% chance to generate a small amount of Elemental Particles, which will regenerate 6 Energy for the character. Can only occur once every 12~6s.
With this weapon, you want to build some Crit Rate to help proc the passive.
Base ATK565
Energy Recharge+30.6%
SourceEvent
Busybody's Running Light
Increase ATK by 20~40% and Movement SPD by 10% for 10s when using an Elemental Skill.
R5
Base ATK674
Energy Recharge+36.8%
SourceWish
Black Wing
Increases CRIT Rate by 8~16% and increases Normal ATK SPD by 12%. Additionally, Normal and Charged Attacks hits on opponents have a 50% chance to trigger a vacuum blade that deals 40~100% of ATK as DMG in a small AoE. This effect can occur no more than once every 2s.
Base ATK608
ATK+49.6%
SourceEvent Wish
Golden Majesty
Increases Shield Strength by 20~40%. Scoring hits on opponents increases ATK by 4~8% for 8s. Max 5 stacks. Can only occur once every 0.3s. While protected by a shield, this ATK increase effect is increased by 100%.
Base ATK510
ATK+41.3%
SourceEvent
The Wind Unattained
Within 10s after an Elemental Reaction is triggered, ATK is increased by 12~24% and Elemental Mastery is increased by 48~96.
Base ATK565
Elemental Mastery+110
SourceForging
Samurai Conduct
Increases Elemental Skill DMG by 6~12%. After Elemental Skill hits an opponent, the character loses 3 Energy but regenerates 3~5 Energy every 2s for the next 6s. This effect can occur once every 10s. Can be triggered even when the character is not on the field.