Chasca

Chasca

★★★★★
Anemo
Bow
On-Field
DPS
Builds Update5.5
Teams Update5.5
Chasca is a capable Main DPS that adapts her teammate's elements into her shells to inflict multiple Elemental Charged Attack DMG at the same time while triggering applicable Elemental Reactions as well.

Best Artifacts

(2) While the equipping character is in Nightsoul's Blessing and is on the field, their DMG dealt is increased by 15%.
(4) After the equipping character consumes 1 Nightsoul point while on the field, CRIT Rate increases by 40% for 6s. This effect can trigger once every second.
Best in slot for Chasca (and Natlan DPS characters in general), providing 40% CRIT Rate buff and 15% universal DMG Bonus.
(2) Increases Elemental Mastery by 80.
(4) Increases Charged Attack DMG by 35% if the character uses a Catalyst or Bow.
A great alternative that provides 35% Charged Attack DMG Bonus for Chasca and EM to increase elemental reactions damage.
(2) Anemo DMG Bonus +15%
(4) Increases Swirl DMG by 60%. Decreases opponent's Elemental RES to the element infused in the Swirl by 40% for 10s.
Provides RES Shred for Swirled elements, increasing overall damage output since Chasca constantly Swirls all the elements anyway.

Best Stats

Sands
ATK%
Goblet
ATK%
Circlet
CRIT Rate / CRIT DMG
Substats
CRIT Rate / CRIT DMG / ATK% / Elemental Mastery
Unlike typical DPS characters, Chasca uses an ATK Goblet instead of DMG Bonus since she inflicts different Elemental DMG types and this would make all elements benefit from it. Aside from that, she already gains 65% DMG Bonus in her kit for the shells that got converted into a different element with 3 teammates with different elements.

Best Weapons

Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
The Moonring Sighted
For 12s after triggering a Swirl reaction, ATK increases by 24%~48%. In addition, when 1/2 or more characters in the party are of a different Elemental Type from the equipping character, the DMG dealt by the equipping character's Charged Attacks is increased by 20%/48%~40%/96% and Elemental Burst DMG dealt is increased by 10%/24%~20%/48%.
Chasca's signature weapon. At R1, it can provide her with 24% ATK, and up to 40% Charged Attack DMG Bonus and 20% Elemental Burst DMG Bonus.
Base ATK542
CRIT DMG+88.2%
SourceEvent Wish
The Cleansing Form
HP is increased by 16~32%. When there are opponents nearby, the DMG dealt by the wielder of this weapon is increased by 20~40%. This will take effect whether the character is on-field or not.
HP stat in the passive is useless for Chasca, but the CRIT DMG stat and the universal DMG Bonus is very beneficial.
Base ATK608
CRIT DMG+66.2%
SourceEvent Wish
Parsifal the Great
DMG dealt by Charged Attacks increased by 16~32%. For every party member with the same Elemental Type as the wielder (including the wielder themselves), gain 1 Gimmick stack. For every party member with a different Elemental Type from the wielder, gain 1 Theatrics stack. When the wielder has 1/2/3 or more Gimmick stacks, ATK will be increased by 16%/32%/48%~32%/64%/96%. When the wielder has 1/2/3 or more Theatrics stacks, Movement SPD will be increased by 4%/7%/10%~12%/15%/18%.
Great for Chasca but since she generally wants different element teammates, she might not benefit from the passive aside from the unconditional 16% Charged Attack DMG Bonus.
Base ATK510
ATK+41.3%
SourceEvent Wish
Inflorescence Unattainable
Decreases Gliding Stamina consumption by 15%. When using Aimed Shots, the DMG dealt by Charged Attacks increases by 6~12% every 0.5s. This effect can stack up to 6 times and will be removed 10s after leaving Aiming Mode.
Amazing 4-star alternative with up to 36% Charged Attack DMG Bonus at R1. And at R5, this becomes 60%!
Base ATK454
ATK+55.1%
SourceForging
Full Draw
Increases Normal Attack DMG by 16~32% and Charged Attack DMG by 12~24%. When the equipping character's Energy reaches 100%, this effect is increased by 100%.
Good F2P craftable alternative, providing Chasca with up to 24% Charged Attack DMG Bonus at R5, or 48% if with full energy.
Base ATK565
CRIT Rate+18.4%
SourceBattle Pass
The Way of Sunfire
After a Charged Attack hits an opponent, a Sunfire Arrow will descend upon the opponent hit, dealing 60~120% ATK as DMG, and applying the Heartsearer effect to the opponent damaged by said Arrow for 10s. Opponents affected by Heartsearer take 28~56% more Charged Attack DMG from the wielder. A Sunfire Arrow can be triggered once every 10s.
If you have BP, this is also a good choice not just for the CRIT Rate, but also for the passive that increases the Charged Attack DMG received by the enemies.
Base ATK565
ATK+27.6%
SourceForging
Flower-Feather Song
For every party member from Natlan or who has a different Elemental Type from the equipping character, the equipping character gains 4.8~9.6% increased ATK. When there are no less than 3 of the aforementioned characters, the equipping character gains 24~48 Elemental Mastery.
Another craftable alternative but not as good as the other choices.